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商品編號:
SAI3875
商品名稱:
Digital Tutors Introduction to Particle Flow in 3ds Max
語系版本:
英文正式版
商品類型:
3dsMax2012粒子流教程軟體
運行平台:
WindowsXP/Vista/7
更新日期:
2012-05-03
碟片數量:
1片
銷售價格:
100
瀏覽次數:
51612

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Digital Tutors Introduction to Particle Flow in 3ds Max
Digital Tutors Introduction to Particle Flow in 3ds Max 英文正式版(3dsMax2012粒子流教程軟體)


內容說明:
本教程是由Digital-Tutors機構出品的3dsMax2012粒子流教程,附工程源文件,時長1小時44分,
使用軟體:3ds Max 2012。

3dsMax是當前世界上銷售量最大的三維建模,動畫及渲染解決方案,它廣泛應用於視覺效果,角色
動畫及下一代的遊戲開發領域。至今3dsMax獲得過65個以上的業界獎項,為下一代影視、遊戲、動
畫設計提供交互圖形界面。3dsMax是業界應用最廣的建模平台並集成了新的子層面細分(subdivision)
表面和多邊形幾何建模,還包括新的集成動態著色(ActiveShade)及元素渲染(Render Elements)功
能的渲染工具。同時3dsMax提供了與高級渲染器的連接,比如mental ray和Renderman,來產生更好渲
染效果及分佈式渲染。
英文說明:
Digital-Tutors Introduction to Particle Flow in 3ds Max
1 hrs. 44 min. | 10/03/2011 | 3ds Max 2012 | Author: Joshua Kinney
In this series of lessons we will take an introductory look at particle flow to create custom particle systems. Throughout this lesson, we』ll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We』ll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We』ll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we』ll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector

Project Files Included (6 MB)
11 videos in this course 教程目錄

1. Introduction and project overview
2. Creating smoke using Particle Flow
3. Modifying the smoke particles system
4. Creating a smoke material
5. Creating fire using Particle Flow
6. Creating a fire material
7. Explosion setup
8. Creating the explosion particle system
9. Modifying the explosion particle system
10. Spawning new particles from existing particles
11. Finishing up our explosion
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